Aim: drag anywhere on the battlefield and pull back like a slingshot. Fine-tune with the + / − buttons.
64 weapons in 10 families. Open the arsenal to read what each one does.
Brawl: no turns. You and the CPU tanks all fire at the same time, with a short reload after each shot (longer for heavy weapons). Fuel refills as you go, and fire, gas and burning tick every few seconds.
Double or Nothing: if the enemy's turn fails to damage your team, you get two shots in a row (any two weapons). Miss both and the double passes to them.
10 layouts, all mirror-symmetric so neither side has an edge. Random spawns are mirrored too.
Minimap at the top shows the whole map; tap it to look somewhere.
Wind pushes every shell. Check the gauge at the top.
Drive with ◀ ▶ (uses fuel, refilled every turn).
Terrain is destructible: blast the ground from under enemies. Falls hurt.
Camera: pinch or scroll to zoom, two fingers or right-drag to pan.
Keys: ←→ angle, ↑↓ power (Shift = fine), Space fire, A/D drive, Q/E cycle weapons, W arsenal, Esc pause.